🕚 Elevens
🂡 Cards · 0 playsElevens
A short patience game built on a single rule: pairs that total eleven.
About Elevens
Elevens keeps nine cards face up and asks you to remove any two that add to eleven, with Aces counting one and numbered cards at face value. Court cards do not pair at all; a Jack, Queen and King leave together as a set of three. Each removal is replaced from the deck, so the board turns over continually and the game ends either when the deck is exhausted or when nothing on the table combines. There is more choice here than first appears — when the same card could pair with two others, the one that clears a slot likely to refill usefully is the better removal.
How to Play
Tap two face-up cards that total 11, with A=1 and 2 to 10 at face value. Jack, Queen and King are removed together as a group of three. Gaps are dealt into from the remaining pack. The deal is won once all 52 have gone.
💡 Tips & Strategy
Keep the board moving rather than hunting for the neatest pair. Any two cards summing to eleven can go, and taking the pair that refills from the deck with useful cards matters more than which specific pair you take.
Clear face cards as sets whenever the jack, queen and king are all showing. They cannot pair with anything else, so leaving them on the board simply shrinks your working space until the deck runs dry.
Watch how many high cards remain in the deck. If most tens have gone, a stray ace has little chance of finding its partner, and you may need to plan around it rather than waiting.
When two pairings are available using the same card, take the one that clears the older card. Cards that have sat on the board for many turns are the ones most likely to strand you later.