Veranda Games

🏔️ Yukon Solitaire

🂡 Cards · 2 plays

Yukon Solitaire

Klondike's adventurous cousin: move any face-up card, and everything piled upon it.

About Yukon Solitaire

Yukon deals the entire pack to the table at once — no stock, no waste — and grants one sweeping liberty in exchange: any face-up card may be moved onto a card one rank higher of the opposite colour, carrying with it every card sitting on top, in whatever disorder they lie. The game is therefore less about tidy sequences than about excavation, prying up the right card from the middle of a column to free the face-down cards beneath. With everything visible from the first move, Yukon is nearly always winnable by the careful and nearly always lost by the hasty.

Category
🂡 Cards
Rating
Not rated yet
Released
September 2026
Last updated
Sep 23, 2026
Platforms
Browser (desktop, mobile, tablet)
Controls
Tap or click
Developer
Veranda Games Originals
Price
Free — no download, no sign-up

How to Play

Move any face-up card, together with all the cards upon it, onto a card one rank higher of the opposite colour. Build the foundations up by suit from Ace to King; only a King may be placed on an empty column. Turn over face-down cards by clearing everything above them — they are the whole battle.

💡 Tips & Strategy

Everything is visible, so plan like it. Before the first move, find the aces and twos and read what buries them; the opening should already be aimed at the face-down cards guarding what the foundations need. Yukon punishes improvisation less than Klondike, but it rewards a surveyed board more.

Uncovering face-down cards outranks every other consideration. A move that turns a card is nearly always right; a move that merely tidies is nearly always a wasted tempo. Between two possible excavations, dig where the face-down cards are deepest — the tall columns are where games are won and lost.

Use the messy-pile liberty aggressively but with an exit in mind. Dumping a disordered heap onto a card one rank higher is legal and often correct, but ask where each buried card in the heap will eventually go; a heap parked on a black ten still has to be dismantled onto other cards later. Prefer parking heaps on high cards — heaps on nines and tens strangle the mid-game.

Keep kings mobile and empty columns precious. Only a king fills a space, so before emptying a column, know which king takes it, and prefer the king whose column hides the most face-down cards. Delay foundation moves that strip the tableau of cards you still need as landing squares — a five sent up too early can cost the black four its only home. The foundations will still be there when the last card turns.

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