🪗 Accordion
18 playsAccordion
All fifty-two cards in a single row, squeezed together until — if you are clever — one pile remains.
About Accordion
Accordion is among the hardest of the classic patiences, and one of the simplest to explain. The whole deck is laid out in a single line. A card may be moved onto its neighbour immediately to the left, or onto the card three places to the left, whenever the two share a suit or a rank; the pile it tops moves with it, and the row shrinks. The object is to finish with one pile. With a fully random deal that is rarely possible, so a relaxed mode serves only deals that have been proven winnable, while classic mode leaves the deal to chance. Every move changes which cards are neighbours, which is why the game rewards looking several steps ahead.
How to Play
Tap a card, then tap a glowing pile to move it there: one place or three places to the left. The two top cards must share a suit or a rank, and the whole pile moves together. Reduce the row to a single pile to win. Relaxed mode deals only winnable layouts; Undo and Hint are always available.
💡 Tips & Strategy
Moves at the right-hand end of the row disturb least. Moving a pile removes it from the line and closes the gap, so every pile to the right of it acquires new neighbours one and three places back. A move near the far end changes almost nothing else; a move near the start rearranges the relationships along the entire row. When two moves look equally good, prefer the later one.
Count the options a move leaves behind. Before playing, look at the new top card and the new neighbours it creates, and ask how many matches exist afterwards. A move that destroys two future matches to make one is a poor trade, and the positions that are eventually won are almost always the ones that kept plenty of moves open through the middle game.
Remember that the moving card becomes the top of the pile it lands on. If you have a choice of which card covers which, think about which top card is more useful to keep in view: a card whose suit and rank are both well represented further along the row will find partners easily, while a lonely card becomes a dead end.
Classic mode deals are fully random and many cannot be won by anyone, so judge yourself by how few piles you finish with, not merely by wins. Relaxed mode serves only deals that have been proven winnable, which makes it the better place to learn; use undo to explore, and when a hint says a move keeps a win possible, study why that move and not another.